Cklone es una herramienta de rigging en tiempo real para Kinect con fines de VJing. Aplica los movimientos del jugador a un esqueleto 3D en tiempo real.
[ENG]
Cklone is a Kinect realtime rigging tool for VJing purpose. Applies Player movements to a 3D Skeleton in real time
Making off & performance tests
Step 1: Getting stream data from Kinect sensor

Step 2: Applying bones directions to OBJ meses
Performance Test 1
i7 / 8 GB / Intel HD4000 – Nvidia 740 / Xbox Kinect sensor
Step 3: Character design and 3D modeling
Step 4: Adding new mesh, textures and lights to VVVV real time renderer.
Step 5: Adding Environment + Data Smooth + Render performance optimization
Performance Test 1
i7 / 8 GB / Intel HD4000 – Nvidia 740
Sensor: Xbox Kinect
Software: VVVV
Render: DirectX 9
Min: 15 fps (Some flicks are due to screen recorder)
Max: 60 fps
Ave: 40 fps
Credits:
3D Design & texture effects: Martina Ampuero
VVVV & Kinect Developer: José Vaaliña
Texture effects assistant: Pol Marqués
Production: Eyesberg audiovisual creations and interactivity
Barcelona, 2014
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